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	<title>All in my head &#187; In my game</title>
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	<link>http://zicon.no</link>
	<description>Tone a.k.a. Zicon's Dundjinni art outlet</description>
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		<title>Handling&#160;languages</title>
		<link>http://zicon.no/interests/role-playing-games/in-my-game/handling-languages</link>
		<comments>http://zicon.no/interests/role-playing-games/in-my-game/handling-languages#comments</comments>
		<pubDate>Sun, 26 Jun 2005 15:46:36 +0000</pubDate>
		<dc:creator>Tone Marie Berg</dc:creator>
				<category><![CDATA[In my game]]></category>
		<category><![CDATA[d20]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[houserules]]></category>
		<category><![CDATA[skills]]></category>

		<guid isPermaLink="false">http://81.93.163.7/~tone/role-playing-games/in-my-game/handling-languages</guid>
		<description><![CDATA[	As you may know, D&#38;D offers an extremely simplified way of handling languages, with a one-language-per-point Speak Language skill, a racial language for nearly everything that moves (and a few things that don&#8217;t), and a common language that anyone smarter than simple cannon fodder knows. 
	Enjoying role-playing games means accepting, glossing over, or simply ignoring [...]]]></description>
			<content:encoded><![CDATA[<div class='microid-84cd4fea0ca931a19fab39da7f7eb5f15ba651a1'>	<p>As you may know, D&#38;D offers an extremely simplified way of handling languages, with a one-language-per-point <i>Speak Language</i> skill, a racial language for nearly everything that moves (and a few things that don&#8217;t), and a common language that anyone smarter than simple cannon fodder knows. </p>
	<p>Enjoying role-playing games means accepting, glossing over, or simply ignoring quite a bit of silliness, but this turns out a bit too silly for me. I prefer regional languages over racial ones&#8212;nations over races, if you will&#8212;and the concept of Common is just absurd. <span id="more-16"></span></p>
	<p>I&#8217;m not the only one objecting to this simplified system. There&#8217;s a few fan-made solutions to be found, and even a few published ones &#8211; the Kingdoms of Kalamar Player&#8217;s Guide offers a complex set of optional rules to handle languages in a more realistic way, with no less than 12 degrees of fluency.</p>
	<p>While the original system is too simplistic, the variant rules available are too complex. In my game, I have attempted to introduce a middle ground.</p>
	<p>In the core rules, <i>Speak Language</i> <em>looks</em> like a skill, but it actually isn&#8217;t. Why shouldn&#8217;t it be? A person speaking five different languages should have at least some feel for how languages in general work, and while he may not be able to provide a proper translation of a sixth language, he may very well be able to understand <em>enough</em> of it to grasp the general meaning. I know I can do this for, say, dutch through my limited knowledge of german&#8212;why shouldn&#8217;t my character be able to do the same?</p>
	<p>The solution: Turning <i>Speak Language</i> into an actual skill. We&#8217;ll still accept quite a bit of simplification, and one point in <i>Speak Language</i> still buys a working knowledge in one language. The main difference is seen when encountering a language the character doesn&#8217;t know: He can now make a <i>Speak Language</i> check to grasp the basics of what is being communicated, with the DC being based on how different the language is from any he knows.</p>
	<p>This  change is simple enough to not become an issue in play, without being so simple it sets off the stupid alert.</p>

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		<slash:comments>4</slash:comments>
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		<item>
		<title>Baby&#160;what?</title>
		<link>http://zicon.no/interests/role-playing-games/in-my-game/baby-what</link>
		<comments>http://zicon.no/interests/role-playing-games/in-my-game/baby-what#comments</comments>
		<pubDate>Sat, 25 Jun 2005 03:49:53 +0000</pubDate>
		<dc:creator>Tone Marie Berg</dc:creator>
				<category><![CDATA[In my game]]></category>
		<category><![CDATA[anecdote]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>

		<guid isPermaLink="false">http://81.93.163.7/~tone/role-playing-games/in-my-game/baby-what</guid>
		<description><![CDATA[	The party, being stuck in the dream realm for the time being, stumbles across what looks remarkably like a treasure chest &#8211; in the middle of the forest. If you&#8217;re a player, right there and then, you will cross your fingers and hope it&#8217;s not a <a href="http://www.d20srd.org/srd/monsters/mimic.htm" title="mimic">mimic</a> &#8211; but it is, of course. It couldn&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<div class='microid-eaf0c81620a59ffd14c93fa8f313602e48eab734'>	<p>The party, being stuck in the dream realm for the time being, stumbles across what looks remarkably like a treasure chest &#8211; in the middle of the forest. If you&#8217;re a player, right there and then, you will cross your fingers and hope it&#8217;s not a <a href="http://www.d20srd.org/srd/monsters/mimic.htm" title="mimic">mimic</a> &#8211; but it is, of course. It couldn&#8217;t possibly be anything else. <span id="more-15"></span></p>
	<p>So there&#8217;s a fight. A surprisingly easy fight, considering the party left a sleeping member behind, but weapons and even body parts sticking to the mimic&#8217;s skin does give them a few headaches.</p>
	<p>After slaughtering the poor thing, they open it up and find a heap of shiny stuff &#8211; along with a small, elaborate box. This gives the party&#8217;s wizard, by far the smartest of the bunch, pause. After a few moments, she carefully puts a finger on the box, the player wanting to know if the box sticks to it. Puzzled, I tell him no, and he sits back with a loud sigh of relief.</p>
	<blockquote>
		<p>It&#8217;s not a baby mimic, then!</p>
	</blockquote>

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		<title>Happy fun ghoul&#160;time</title>
		<link>http://zicon.no/interests/role-playing-games/in-my-game/happy-fun-ghoul-time</link>
		<comments>http://zicon.no/interests/role-playing-games/in-my-game/happy-fun-ghoul-time#comments</comments>
		<pubDate>Thu, 20 Jan 2005 21:00:54 +0000</pubDate>
		<dc:creator>Tone Marie Berg</dc:creator>
				<category><![CDATA[In my game]]></category>
		<category><![CDATA[anecdote]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>

		<guid isPermaLink="false">http://81.93.163.7/~tone/?p=3</guid>
		<description><![CDATA[	I killed a PC in this evening&#8217;s game.  This was not intentional; the party should have been able to handle the four ghouls just fine. They weren&#8217;t acting bloody stupid, either, like the last time I killed a PC. It&#8217;s just that my dice got very, very lucky. Three natural twenties in a row? [...]]]></description>
			<content:encoded><![CDATA[<div class='microid-f9d5a3c4de1b28e5f8a9cbe99adad5684dea8772'>	<p>I killed a PC in this evening&#8217;s game. <span id="more-3"></span> This was not intentional; the party should have been able to handle the four <a href="http://www.d20srd.org/srd/monsters/ghoul.htm">ghouls</a> just fine. They weren&#8217;t acting bloody stupid, either, like the last time I killed a PC. It&#8217;s just that my dice got very, very lucky. Three natural twenties in a row? Combined with <a href="http://www.d20srd.org/srd/naturalSpecialAbilities.htm#paralysis">paralyzation</a> and ghoul fever? The party&#8217;s rogue and wizard was bloody lucky that the three paralyzed party members blocked the way, effectively locking the ghouls in, while they picked them off with ranged weapons.</p>
	<p>So a PC died. A critical hit brought his paralyzed ass from two hitpoints to -10 in a single blow. <a href="http://www.d20srd.org/srd/spells/raiseDead.htm">Raise Dead</a> is a darn <a href="http://www.d20srd.org/srd/equipment/goodsAndServices.htm#spellcastingAndServices">expensive spell</a> when you&#8217;re a third level party&#8230;</p>
	<p>...and a really neat point to bring in the elaborate backstory the player made for that character. The party is now in a serious debt to one of the richest and most influental families in the country. Granted, the family has reasons of their own to keep the PC alive, but that doesn&#8217;t stop them from being very much pissed at the rest of the party for &#8220;getting him killed&#8221;.</p>
	<p>I just love roleplaying games.</p>

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